MORE THRUST

FAQs

What is More Thrust? More Thrust is a supplement to Full Thrust - 2nd edition (FT2). It contains additional rules to use with FT2. More Thrust has been superseded by Fleet Book:Volume 1 & Fleet Book:Volume 2.Is More Thrust still revelant after Fleet Book Volume 2?

Not really MT is mostly at odds with the rules in Fleet Book Volumes 1 and 2. Only refer to it for rules that are not covered in the Fleet Books.

Do I need Full Thrust to be able to use More Thrust?

Yes, More Thrust is not a standalone product but a supplement.

What does More Thrust contain?

How was the ship on the cover of More Thrust painted?

The FT108 on the MT cover was painted by Dave Garnham (who now works for us at GZG), many years ago. As far as I can remember, it was painted overall blue and then each raised panel individually painted in white (with a brush). 

When a ship strikes its colours does the other side have to do anything to it (i.e. put on a boarding party or something) or does it just quietly slink out of the way?

This is one of the incomplete rules from MT. The rules don't say anything explicit about the effects of surrendering, so it's all up to the players to decide prior to the battle. The ship is effectively out of the game.

Do missiles require a Firecon?

Yes, one firecon must be allocated during the missile launch phase. The firecon can be used again for direct fire weapons in the same turn, this is to prevent the need to track which firecons have been used.

Can Screens, Reflex Field, and Cloaking Field be mounted on the same ship?

In theory yes. In practice it is too unbalancing and such cheese designs are discouraged. Reflex Fields and Cloaking Fields are designed for specific fictional backgrounds and are not designed to be intermixed.

Can a ship travel using FTL drive when cloaked?

The Cloaking Field is designed for a Star Trek background and in that background some ships can FTL when cloaked. A house rule can allow or disallow FTL when cloaked, just decide before playing.

For how many turns must a cloaked ship write movement orders when it engages the Cloaking Field?

None. When engaging the Cloaking Field the movement order must state how many turns it will remain cloaked. For each of these subsequent turns it must write orders in the usual way, that is you don't have to write all the orders for all the cloaked turns when you engage the Cloaking Field.

When a ship de-cloaks, when is it placed on the table?

At the start of its movement turn, that is at the same point in play that it cloaked. It then replays its accumulated orders for the cloaked turns from its cloak marker and then the orders for this turn.

Does a Cloaked ship need to show itself if it decides to remain cloaked?

Yes, it must appear after the number of written cloaked turns and replay the accumulated orders for the cloaked turns. For the turn it de-cloaks it may have written new cloaking orders. In that case the cloak marker is moved to the final location point of the ship after replaying the accumulated orders and the usual cloak sequence is reapplied. This is like a submarine popping up its periscope to view the surface and then diving again.

Can a cloaked ship attack another ship?

As this is a Star Trek device it depends on the ship you may be using as special prototypes can fire when cloaked, while the vast majority of ships can't. The spirit of the rules on page 4 suggest you can't attack when cloaked as you have no targetting data. Decide on this according to background or house rules.

Can a wave gun be mounted on Cruisers?

Yes, if they have enough spare MASS, there are no explicit class restrictions on this weapon.

Do Wave Guns and Nova Cannons effect Fighters or Missiles?

Yes they effect all ships and objects in the area of effect including fighters and missiles and always inflict enough damage points to destroy all of them utterly.

Do Wave Guns & Nova Cannons effect Cloaked Ships?

Yes, but determining where they are in respect to the template is tricky as it will give away their position. An umpire would be required to sort it out while everyone looked away. Mixing these systems is probably not a good idea as they are designed to be used with specific different backgrounds.

Can a single ship be damaged by the Wave Gun or Nova Cannon twice if the template covers it twice?

For a Wave Gun don't count the damage twice as the wave effect is over a single turn, take the most damaging template if there is an overlap. For a Nova cannon the area effect is over several turns and all ships in the template take damage each turn from that template.

Can C beams in anti-fighter mode target any fighter group within 6MU?

No, they may only target fighter groups that are attacking the ship directly as they operate like a PDAF not an ADAF.

Do Kra'Vak scatterguns require a firecon in anti-fighter mode?

No, they only require a firecon in anti-ship mode, per target, see page 26.

Can Kra'Vak scatterguns target missiles?

No, the rules on page 26 explicitly state fighters and ships only. Use Kra'Vak superior thrust to evade.

If converting to the Fleet Book, it is suggested as a house rule, that they can be used against salvo missiles. Roll a d6 and the result is the number of salvo missiles destroyed before the salvo missiles roll for being on target. Any remaining salvo missiles then roll for being on target in the usual way. This can also be extended for MT missiles for consistency. A single MT missile can be targetted by a scattergun within 6MU, as it always does at least one point of damage the missile is always destoyed.

In anti-missile mode the scattergun doesn't require a firecontrol, as it's the same as anti-fighter mode.

Can Kra'Vak scatterguns fire out the rear arc on a turn when the main drive was running?

Yes, this is an explicit exception to the rear arc rule.

Why do the Kra'Vak always win when we have point balanced fleets?

This is because they are more powerful than their points cost indicates. Until this is fixed in FB2, a good rule of thumb is to use the 3:2 ratio between Human and Kra'Vak points. For every 3 points the Humans the Kra'Vak get the 2. For example a human fleet of 1500 points would be balanced against a Kra'vak fleet of 1000 points.

Do the Sa'vasku designs have a points cost

No, they are too enigmatic/unpredictable for that. A suggested house rule is: