Fleet Book:Volume 2
FAQs
Do I need Full Thrust to be able to use the Fleet Book?
Yes and No, Fleet Book:Volume 2 is nearly a standalone product and a supplement for Full Thrust. It does however reference or deprecate the systems in More Thrust and provides the bridge between Full Thrust Second Edition and future versions of Full Thrust.
What does the Fleet Book:Volume 2 contain?
Introduction
Basic Ship Design
Game Balance
Combining Technologies
Vector Movement Amendments
Fighter Rules
Core Systems
Turn Sequence Summary
Ship Data Panels
Ship record Charts
Counters
Xeno File 1: The Kra'Vak
Kra'Vak Ship Design System
Kra'Vak Systems Summary
Kra'Vak Ship Designs
Kra'Vak Ship Record Chart
Xeno File 2: The Sa'Vasku
Sa'Vasku Ship Design System
Sa'Vasku Systems Summary
Sa'Vasku Ship Designs
Sa'Vasku Ship Record Chart
Xeno File 3: The Phalon
Phalon Ship Design System
Phalon Systems Summary
Phalon Ship Designs
Phalon Ship Record Chart
Background Timeline
Full Thrust Starship Miniatures List
Is there a list of errata for the Fleet Book:Volume 2?
Preliminary Errata for the Fleet Book : Volume 2, as of October 2000:
Page 10: "Hangar Bays" say that KV fighter bays only cost 18pts each. That's wrong; they cost 27pts each just like human bays.
Page 13: DI'TOK: Technical Specifications shouldn't be in italics.
Page 18: DO'SAN : Technical Specifications that the ship only has 1x Class-1 K-gun. This is incorrect; it has 3x Class-1 K-guns as indicated on the SSD.
Page 18: KO'SAN: 3 Fire Control Systems are missing from the SSD, the Technical Specificationss are correct.
Page 30: TY'SA'TETH: The background text small task froces should read small task forces.
Page 34: XENO FILE 3: THE PHALONS: page missing in very early copies.
Page 35: HULL INTEGRITY AND "SHELL" ARMOUR: the 4th paragraph incorrectly states shell boxes cost 2 points each, the 5th paragraph correctly states that their cost per box is 2 x layer number.
Page 36: PLASMA BOLT LAUNCHERS: Clarification, any missile or fighter caught within the burst radius of an exploding PBL is automatically destroyed (as for all other area effect weapons).
Page 36: "Hangar Bays": Says that Phalon bays cost 18 pts. That's wrong; they cost 27pts just like human and Kra'Vak ones.
Page 41: HUULTH: SSD shows 3 CFs while the technical specification says 4 CFs and is correct.
Page 45: PHALON WEAPONS AND DEFENCES SUMMARY: PULSER BATTERIES: Says that Level-2 screens and Vapour Shrouds negate rolls of 4 or 5. This is incorrect; Shrouds and Screens affect Pulsers in exactly the same way as they affect human beams (see pp36 para 13).
Page 45: PHALON WEAPONS AND DEFENCES SUMMARY: PLASMA BOLT LAUNCHERS: effects of shields and Vapour Shrouds are missing (see pp36 para 13)
Was anything done to bring More Thrust style missiles up to date?
No, this will be covered by FB3 or FT3.
Was anything done to Plasma Torpedoes so that they no longer need a dedicated Fire Control System?
No. AFAIK it is officially approved, but since the P-torpedo is a human weapon it seems more appropriate to publish that modification in FB3
Can Sa'Vasku carriers absorb the biomass of drones from other ships?
The rules explicitly say they can. FB2 pp 23, "Drone Fighters", 2nd paragraph.
When and if recovered by their broodship (or any other Sa'Vasku ships with a functional drone womb)...
At what point in the turn sequence do the fighter pilots make a morale check?
To answer the question, we've explicitly included this in the turn sequence list in FB2 now, because it was a point that needed clarification. The rule is that the test is taken after all point-defence fire against the fighter group has been resolved, but before they make their attack - so if they take any more losses from PDS fire they are even more likely to break off before completing the attack run.