One of the advantages of Full Thrust as a rule system is its ability to be used for a variety of settings. This section and its sub-pages outline the more popular versions.
Notable adaptations include:
Star Trek ("Full Trek"): Conversions exist for iconic factions such as the Federation, Klingons, and Romulans, allowing players to simulate classic Star Trek space engagements.
Star Wars: The system has been adapted to represent battles between the Imperial and Rebel fleets from the original trilogy, complete with unique ship statistics and tactical considerations.
Babylon 5: A significant adaptation, "The Babylon Project: Earthforce Sourcebook," was notably written by Jon Tuffley himself, blurring the lines between official and fan-made content and demonstrating the creator's own embrace of the system's flexibility. This adaptation includes Earthforce, Minbari, Centauri, Narn, and various League ships.
Battlestar Galactica (Original Series): Conversions allow players to command Colonial Defense Force vessels in desperate struggles against Cylon forces.
Star Blazers: Ship designs for the Earth Defense Force (EDF), including the iconic Space Battleship Yamato (Argo), have been converted for play.
Honor Harrington: This popular military science fiction series has also seen its distinct naval combat translated into Full Thrust rules.
Traveller: The "Power Projection: Fleet" and "Power Projection: Escort" rules, licensed by BITS, demonstrate a more official integration of Full Thrust mechanics into another established RPG universe.
The Expanse: using newtonian simplified vector mevement and no FTL apart from star gates.
Wet Thrust: it can play as a reasonable naval wargame too.